The Radiant Worlds studio, the father of SkySaga just announced SkySaga: Infinite Isles, a revoltingly colourful, voxel-based and procedurally generated adventure game. This SkySaga Game is very well. It looks a whole lot like Minecraft. I think that we can’t continue having a grown up conversation about SkySaga until we call that particularly blocky elephant in the room.
You’d better take a look at a bunch of unique things SkySaga, which makes it less like Minecraft, and a little more like a cool thing worth being interested in.
When you enter in SkySaga World, you can go on procedurally generated adventures. In this place, you will have your own island that you can customise and build on, create huge masterpieces and dungeon and things, all in a bunch of different themes. From your wide island, you can open portals to one the game’s titular infinite Isles and other amazing things that contain within them an entire adventure that’s been designed by a clever and dutiful adventure designing algorithm.
To explore the island, you have to spend about half an hour’s worth of adventuring, with paths that gently guide you through castles and caves and towns and onwards to rare treasures. If you just want to explore the wilderness, you can be ignored this central quest that mean you can wander off and explore whatever the map has to offer. The adventure generator plonks down all sorts of interesting features on the map: modular castles with unique layouts, for example, as well as things like dungeons and coastal watchtowers. It’s an “anecdote engine”.
After your exception, you will find weapons and armour, you can upgrade your level with experience points, and you also can find items to customise your home island. In this SkySaga world, it has a crafting system you can seek treasure chests to find new recipes to craft whatever you like. This game also has PvP and Co-op, that means you can explore the whole island and take an adventure with your friends. By this way, your adventure will get more interest. The combat is more complex than you might imagine too, with dual wielding and combos lending SkySaga a bit tactical depth.
SkySaga Game just in the testing period that alpha tests, but it looks remarkably complete already, and visually luscious throughout. This demo showed us an impressive world, with rolling landscapes often thrown into shadow by vast islands floating overhead. This game attracts its players by the lively graphic. The SkySaga may have the similar look with Minecraft game, but it inclines an adorable cartoon style.
One exciting thing in this world is trading. In this part, the players able to open their wonderful island as a sort marketplace for others to visit. When you explore this strange place, of course you have to exploit and seek for valuable things. Before you turn back home, you’d sell them on at inflated prices. Apply this rule to the agriculture, you also can plant, and feed animals for sale. By this way, you will be encouraged more.
The creators still develop the SkySaga: Infinite Isles, its feature still wispy promises on the breeze. When this game arrives, you can play it for free, with some vague ideas of monetisation on the horizon, but Radiant Worlds’ first priority is selling players on the idea of embedding questing structure into the blocky sandbox genre. These especial things keep the game different from others. The SkySaga backed and allowed to play publisher free in Korean.